// Copyright (c) 2008-2010, Arne Claus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the 
// following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of conditions and the following 
//   disclaimer.
// - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following 
//   disclaimer in the documentation and/or other materials provided with the distribution.
// - Neither the name Arne Claus nor the names of any contributors may be used to endorse or promote products
//   derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
// USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef __INCLUDED_CRL_SHADER_BUNDLE_DESCRIPTOR_H_
#define __INCLUDED_CRL_SHADER_BUNDLE_DESCRIPTOR_H_

#include "CRL_Defines.h"
#include "CRL_ShaderSourceDescriptor.h"
#include <vector>
#include <string>

CB_SUBNAMESPACE_START(RenderLib)

// ---------------------------------------------------------------------------------------------------------------------
//	CShaderBundlePixelBufferSettings
// ---------------------------------------------------------------------------------------------------------------------

class CShaderBundlePixelBufferSettings : public ISerializeable
{
public:
	
	enum EInterpolator
	{
		Point = 0,
		Linear,
		Anisotropic,
		NumInterpolators
	};
	
	static const char* s_InterpolatorNames[NumInterpolators];

public:
	
	uint32			m_SamplerIndex;
	EInterpolator	m_MainInterpolator;
	EInterpolator	m_MinInterpolator;
	EInterpolator	m_MaxInterpolator;
	
public:
	
	CShaderBundlePixelBufferSettings();
	
	virtual uint32 GetObjectVersion() { return 1; }
	virtual void SERIALIZE_FUNCTION();
};

// ---------------------------------------------------------------------------------------------------------------------
//	CShaderBundlePass
// ---------------------------------------------------------------------------------------------------------------------

class CShaderBundlePass : public ISerializeable
{
public:
	
	typedef std::vector<std::string> CStringVector;
	typedef std::vector<CShaderBundlePixelBufferSettings> CPixelBufferSettingVector;
	
	std::string			  m_Name;
	
    CPixelBufferSettingVector m_PixelBufferSettings;
    
	CStringVector		  m_VertexIncludes;
	CStringVector		  m_GeometryIncludes;
    CStringVector		  m_FragmentIncludes;
	
public:
	
	virtual uint32 GetObjectVersion() { return 1; }
	virtual void SERIALIZE_FUNCTION();
};

// ---------------------------------------------------------------------------------------------------------------------
//	CShaderBundleTechnique
// ---------------------------------------------------------------------------------------------------------------------

class CShaderBundleTechnique : public ISerializeable
{
public:
	
	typedef std::vector<CShaderBundlePass> CPassVector;
	
	std::string m_Name;
	CPassVector m_Passes;
	
public:
	
	virtual uint32 GetObjectVersion() { return 1; }
	virtual void SERIALIZE_FUNCTION();
};

// ---------------------------------------------------------------------------------------------------------------------
//	CShaderBundleDescriptor
// ---------------------------------------------------------------------------------------------------------------------

class CShaderBundleDescriptor : public CShaderSourceDescriptor
{
public:
	
	typedef std::vector<CShaderBundleTechnique> CTechniqueVector;
	CTechniqueVector m_Techniques;
	
public:
	
	virtual uint32 GetObjectVersion() { return 1; }
	virtual void SERIALIZE_FUNCTION();
};

CB_SUBNAMESPACE_END

#endif